R93 has some more function for you to use! I decided to make a script so you guys can figure out how to use the new objects added. Spoiler: Code for R93 functions Code: function ShroudOnStart() ShroudConsoleLog("Scene: " .. ShroudGetCurrentSceneNameRaw()); -- Display raw scene name ShroudConsoleLog("--- Pet Info:"); DisplayPetInfo(); -- Display pet info ShroudConsoleLog("--- Pet Buff:"); DisplayBuff(true); -- Display pet buff ShroudConsoleLog("--- Player Buff:"); DisplayBuff(); -- Display player buff end function DisplayPetInfo() --Display pet informations, wont show anything if there is no pet local _petInfo = ShroudGetPetInfo(); if _petInfo then ShroudConsoleLog("Name: " .. _petInfo.name); ShroudConsoleLog("Level: " .. _petInfo.level); ShroudConsoleLog("Strength: " .. round(_petInfo.strength,0)); ShroudConsoleLog("Dexterity: " .. round(_petInfo.dexterity,0)); ShroudConsoleLog("Intelligence: " .. round(_petInfo.intelligence,0)); ShroudConsoleLog("Health: " .. _petInfo.currentHealth .. "/" .. _petInfo.maxHealth); ShroudConsoleLog("Health Regen: " .. (round(_petInfo.healthRegen,2)*100) .. "% Combat: " .. (round(_petInfo.healthRegenCombat,2) * 100) .. "%"); ShroudConsoleLog("Attack Speed: " .. (round(_petInfo.attackSpeed,2) * 100) .. "%"); ShroudConsoleLog("Resistance: " .. _petInfo.resist); ShroudConsoleLog("Magic Resistance: " .. _petInfo.magicResist); ShroudConsoleLog("Absorption: " .. (round(_petInfo.absorb,2) * 100) .. "%"); ShroudConsoleLog("Move Speed: " .. _petInfo.moveSpeed .. " Rate: " .. (round(_petInfo.moveRate,2)*100) .. "%"); ShroudConsoleLog("Strength Power: " .. _petInfo.strengthPower); ShroudConsoleLog("Taunt Power: " .. _petInfo.tauntPower); ShroudConsoleLog("Critical Hit Chance: " .. round(_petInfo.criticalHit,2) .. "%"); end end function DisplayBuff(isPet) local _buffs; if isPet then _buffs = ShroudGetPetBuff(); else _buffs = ShroudGetPlayerBuff(); end --Display pet buff and their effects, wont show anything if there is no buff if _buffs then for i,v in pairs(_buffs) do ShroudConsoleLog(v.runeName); for x,y in pairs(v.effects) do ShroudConsoleLog(y.value .. " " .. y.description .. " Duration: " .. y.currentDuration .. "/" .. y.totalDuration .. " Ticks: " .. y.totalTick); end end end end --helper function to round numbers to X decimal function round(num, numDecimalPlaces) local mult = 10^(numDecimalPlaces or 0) return math.floor(num * mult + 0.5) / mult end If you need help we have a channel on discord where we can discuss this stuff real time with pinned link to useful website to learn Lua! For a complete list of our functionality with lua you can look at this Link
thank you @DavidDC! please keep the Lua love coming love the updated reference document and the new style of functions. was able to convert easily from the old player buff functions and it allowed me to standardize the code for both pet and player. great stuff