I would like to create an inky script for a conversationalist with text that makes it looks like another conversationalist is injecting a comment. Allow me to explain by example... Let's say I have a conversationalist named Bob. There is another conversationalist named Jim nearby. I would like to have a conversation that looks like this: Bob: I really like this fall weather... Jim: It's too cold for my tastes... Bob: You are always cold! I can try to write it like this: ==INTERJECTION I really like this fall weather... Jim: It's too cold for my tastes... You are always cold. ->MOVEON But it comes out looking like this, with each line starting with "Bob:" Bob: I really like this fall weather... Bob: Jim: It's too cold for my tastes... Bob: You are always cold. Is it possible to make it look like the other NPC is talking? Or suppress the part that says that Bob is talking? I have not found anything in the forums. Thanks! -Smeg
1 option might be to force a new line, "Jim:" wouldn't be in bold but theoretically it should work. ==INTERJECTION I really like this fall weather...<new line> Jim: It's too cold for my tastes... You are always cold. ->MOVEON 1 thing you currently can do is have the player go back and forth between conversationalists and have the dialogue update at each step.